A downloadable interactive guidebook for Windows

~The 2030 Proto-Interfacer's Guide to House-Oriented Emotional Exploration~

(Commonly shortened to simply "House Exploration 2030", despite this being incorrect.) is an educational interactive computer software package adaptation of the New York Times #1 Bestselling book of the same name. Made by interfacers, for the means of enhancing the transitory period of the ones that may, or may not, come before. It lets you emulate the beautiful experience of being invited to a party, and then being at the party, in an unsafe environment.

Grounded in reality & full of real world problems, in which you play a young and optimistic soon-to-be Interfacer named Squop. Through their eyes (Figurative, they have none) experience over 5 lovely rooms, over 8 unique characters with distinct "personality" (Not sure what this is but I've been told that it's good to have in the game), and over 30 observable images.

A well-crafted computer game created by Squmme over the span of four years, impartially brought to you by the Sweet Apple Pie Society. It has loosely evolved from and is still in its heart of hearts a late gift for Mbtzl made as part of Glorious Trainwrecks' 2019 Sekret Santa event. Enjoy the acclaimed experience critics are calling: "Better than Knuckle Sandwich, worse than HOME GAME 3, and simultaneously better / worse than Burrito Galaxy".

(The story, all names, characters, and incidents portrayed in this production are new and original. Any similarities with previously released SQ-COM game "Room Explorer 2010" are purely coincidental and should not be inferred. OR WITH REALITY, FOR THAT MATTER.)

CONTENT WARNINGS: This interactive guidebook may contain, in no particular order: intense rapidly flashing lights (it could kill you, I think), sexual reference, blood and gore, suicide reference, and possibly loud sounds.

No save system is featured. Designed to be experienced in a single siting. Estimated runtime: 37.5m - 1h.

The game is only over after the credits are done scrolling! It should never close on its own. If it did, then that's a crash.

Release date 69 days ago
Rated 5.0 out of 5 stars
(6 total ratings)
Made withAudacity, Godot, Aseprite
Tagsartgame, Atmospheric, Dystopian, Experimental, flatgame, Mental Health, non-eucledian, Surreal, Top-Down, weird
Average sessionAbout a half-hour
LanguagesEnglish, Hebrew (modern)
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Joystick


House Exploration 2030 v1.1.zip 386 MB

Development log


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The nutcracking scene made me feel a new feeling I didn't know the videogame medium could conjure. Great stuff

I really adore the visual direction with it's mix of mediums it just gets better with every new project! My favorite part was the FMV interview going back to epic lore I can't believe I still remember. A world without mother%&$#$ galaxy is a solemn one but at least we have the explorer franchise

Really incredible! A superb multimedia experience! Loved the FMV segments, sampled music tracks, and tiny interactions possible in many of the rooms. Particular favorite moments were the "nutcracker" mentioned by the other person, the latelatelatelatelate show, and the bathroom (love 'em!). The textures in the game--apparently sourced from photographs, paintings, physical drawings, and digital drawings were composited beautifully! Many characters discuss sentiments that seem relevant to me... I felt "seen"!

I like how slowly Squop moves. It feels very meditative. I liked hearing the different foot step sounds.

Other tiny touches like a certain conversation opening up your web browser... I feel like it's been a while since a game has reminded me that I was using a computer in a positive way.


Anytime Philip Glass suddenly starts playing i know im in for a good time. The transitions and hard-cuts are just lovely, but the nutcracker-sequence is a particular gem. Thanks for the inspirations ✨

Also sidenote, very appreciative for your recommended games list on your profile, its beed a great trove for me!

while i didn't understand much of what was happening, it still made me feel things i can't describe. therefore, good game